Post by Jaryns on Jan 23, 2008 23:35:11 GMT -5
White Sands Weyr
This is a canon Weyr.
Why Join?
The Erdan Island Chain is more than just a Weyr; it is a corner of Pern, waiting to be explored. It's a sanctuary away from the troubles of the outside life, where you can safely develop a family among friends. People of all ages inhabit this site, from the young ones to the oldies.
The Weyr's territory possesses quite a few minor holds scattered throughout the chain, so crafters are encouraged and there is certainly a lot for them to do. The Minercraft are most welcome, as the Erdan Islands are rich in firestone and coal, just waiting for the taking. Starcraft is quite respected here, the Erdan Island Chain being known for its magnificent sky. On clear summer nights you can see the Borealis from the southern islands.
Current Events
A terrible Storm is wrecking havoc on the Weyr and Essal Island, causing major damage to the Weyrbowl and the Rim. Already injuries have been reported, and dragons are trapped in the deep mud. The dragonriders have called in miners in a desperate hope to save the Weyr from collapsing in on itself.
The Sr. Weyrlings' cut their battle teeth on their first Threadfall, which was successful however many injuries were reported including one unlucky bluerider (Z'marin) loosing an arm.
Melorath's clutch is now two months old! And although there were some tragedies (three did not hatch and one turned out to be an albino which didn't live long), it was a good clutch that produced strong dragons. Hopefully her next Clutch will be better!
History:
White Sands Weyr is located on the island of Essal in the Erdan Island Chain. It is the Tenth Pass. AVIAS was not discovered.
While grubs protect most of the Southern Continent and there is also the very active Southern Weyr itself, there was a rich supply of coal veins on one of the islands. In order to exploit these new sources of coal, a few small mining camps were set up. When a heavy vein was broken into and the people there began to export it, the camp became a Hold. This being the case, and the fact there were so many other camps in the area, it became necessary to think about creating a Weyr.
So White Sands Weyr was born. With a Weyr in place, still more people came until almost all the islands were populated. In the not too distant past (Sixth Pass) the White Sands Weyr was created, and populated. So newly extinct is the volcano that houses this small Weyr, the molten fluid underneath it has yet to cool. So the Weyrlakes and indeed the ground off the Weyrbowl itself are always warm. This makes the Hatching Sands almost impossibly hot to walk on and the leatherworkers have been forced to come up with very special Candidate boots to allow those potentials to make it to the Clutch itself let alone stand there for the length of time a Hatching takes.
Even being so surrounded by water, and the forest of the Continent protected by grubs, White Sands would often get amazingly devastating 'Falls. It was in fact known, though not all the residents knew it, as quite a deathtrap. With their devastating Threadfalls, few ‘riders live to the age of seventeen without being scored, often seriously. It is not uncommon to lose a dragon to Threadfall, every time Thread tumbles from the sky. Because the weather is so terrible and the Weyr itself is too small to support a very big population, the dragonriders have to compensate. They have become known as the best trained Threadfighters on all of Pern. Or they would be if they were fighting Thread anywhere else. That was one of the reasons Whers were introduced into the islands.
Coal and firestone are a high-traffic commodity and in demand all around the world. With the discovery of so many veins, the islands became a popular if not well known source. Not well known by the general populace, but the merchants and traders know them well.
With the harshness of winter comes the snow and ice, and the majority of the southern part of the Island Chain is covered. Leaving no room for the Thread, this halves the Weyr’s territory, giving them ample opportunity to indulge in the other thing they are known for - parties. If there is a reason, and sometimes if there is not, those that inhabit the Island Chain are known for their celebrations.
The founders of this Weyr were Detri of gold Mericath and Sh'iren of Bronze Anderynth. It was founded near the end of the Sixth Pass to protect the growing miner population and the other people who lived in the extensive island chain. It was discovered by Nori (Green Kelmoyeth) and Journeyman Starcrafter Ersonan in the second generation who lived at the Weyr, that the Southern lights can be observed here during the winter months. Which is surprising as the Weyr is not very close to the southern pole. Another remarkable thing about this Weyr is the fact that the Dawn sisters can be seen very clearly in the sky and it is actually the most clear they can be seen in most of Pern. Along with the fantastic view of the sky and stars from the Weyr, the white sand from which the Weyr and Hold received their name is excellent for making glass. It is some of the purest sand in the southern hemisphere, broken down from the quartz crystals and other white hued minerals and rocks that lay embedded in the walls of the Weyr and island.
Additional Comments:
We do our best to promote interaction and rp with more than just dragonriders... both holders, Crafters and other residents of the Island Chain.
We also have a sister-Weyr program with Great Cliffs Weyr and Crystal Waters Weyr. Although they are located on two different sites, these two Weyrs are part of the same Pern as White Sands is, thus adding to the feel of reality to the site and world. There is also a site where Crafters can go and be trained, ultimately ending in walking the tables. You can play the same character, visiting from one to the other just as though a denizen of Pern actually could!
Oh, and we need all kinds of characters, feel free to apply as anything canon but a gold rider!
This is a canon Weyr.
Why Join?
The Erdan Island Chain is more than just a Weyr; it is a corner of Pern, waiting to be explored. It's a sanctuary away from the troubles of the outside life, where you can safely develop a family among friends. People of all ages inhabit this site, from the young ones to the oldies.
The Weyr's territory possesses quite a few minor holds scattered throughout the chain, so crafters are encouraged and there is certainly a lot for them to do. The Minercraft are most welcome, as the Erdan Islands are rich in firestone and coal, just waiting for the taking. Starcraft is quite respected here, the Erdan Island Chain being known for its magnificent sky. On clear summer nights you can see the Borealis from the southern islands.
Current Events
A terrible Storm is wrecking havoc on the Weyr and Essal Island, causing major damage to the Weyrbowl and the Rim. Already injuries have been reported, and dragons are trapped in the deep mud. The dragonriders have called in miners in a desperate hope to save the Weyr from collapsing in on itself.
The Sr. Weyrlings' cut their battle teeth on their first Threadfall, which was successful however many injuries were reported including one unlucky bluerider (Z'marin) loosing an arm.
Melorath's clutch is now two months old! And although there were some tragedies (three did not hatch and one turned out to be an albino which didn't live long), it was a good clutch that produced strong dragons. Hopefully her next Clutch will be better!
History:
White Sands Weyr is located on the island of Essal in the Erdan Island Chain. It is the Tenth Pass. AVIAS was not discovered.
While grubs protect most of the Southern Continent and there is also the very active Southern Weyr itself, there was a rich supply of coal veins on one of the islands. In order to exploit these new sources of coal, a few small mining camps were set up. When a heavy vein was broken into and the people there began to export it, the camp became a Hold. This being the case, and the fact there were so many other camps in the area, it became necessary to think about creating a Weyr.
So White Sands Weyr was born. With a Weyr in place, still more people came until almost all the islands were populated. In the not too distant past (Sixth Pass) the White Sands Weyr was created, and populated. So newly extinct is the volcano that houses this small Weyr, the molten fluid underneath it has yet to cool. So the Weyrlakes and indeed the ground off the Weyrbowl itself are always warm. This makes the Hatching Sands almost impossibly hot to walk on and the leatherworkers have been forced to come up with very special Candidate boots to allow those potentials to make it to the Clutch itself let alone stand there for the length of time a Hatching takes.
Even being so surrounded by water, and the forest of the Continent protected by grubs, White Sands would often get amazingly devastating 'Falls. It was in fact known, though not all the residents knew it, as quite a deathtrap. With their devastating Threadfalls, few ‘riders live to the age of seventeen without being scored, often seriously. It is not uncommon to lose a dragon to Threadfall, every time Thread tumbles from the sky. Because the weather is so terrible and the Weyr itself is too small to support a very big population, the dragonriders have to compensate. They have become known as the best trained Threadfighters on all of Pern. Or they would be if they were fighting Thread anywhere else. That was one of the reasons Whers were introduced into the islands.
Coal and firestone are a high-traffic commodity and in demand all around the world. With the discovery of so many veins, the islands became a popular if not well known source. Not well known by the general populace, but the merchants and traders know them well.
With the harshness of winter comes the snow and ice, and the majority of the southern part of the Island Chain is covered. Leaving no room for the Thread, this halves the Weyr’s territory, giving them ample opportunity to indulge in the other thing they are known for - parties. If there is a reason, and sometimes if there is not, those that inhabit the Island Chain are known for their celebrations.
The founders of this Weyr were Detri of gold Mericath and Sh'iren of Bronze Anderynth. It was founded near the end of the Sixth Pass to protect the growing miner population and the other people who lived in the extensive island chain. It was discovered by Nori (Green Kelmoyeth) and Journeyman Starcrafter Ersonan in the second generation who lived at the Weyr, that the Southern lights can be observed here during the winter months. Which is surprising as the Weyr is not very close to the southern pole. Another remarkable thing about this Weyr is the fact that the Dawn sisters can be seen very clearly in the sky and it is actually the most clear they can be seen in most of Pern. Along with the fantastic view of the sky and stars from the Weyr, the white sand from which the Weyr and Hold received their name is excellent for making glass. It is some of the purest sand in the southern hemisphere, broken down from the quartz crystals and other white hued minerals and rocks that lay embedded in the walls of the Weyr and island.
Additional Comments:
We do our best to promote interaction and rp with more than just dragonriders... both holders, Crafters and other residents of the Island Chain.
We also have a sister-Weyr program with Great Cliffs Weyr and Crystal Waters Weyr. Although they are located on two different sites, these two Weyrs are part of the same Pern as White Sands is, thus adding to the feel of reality to the site and world. There is also a site where Crafters can go and be trained, ultimately ending in walking the tables. You can play the same character, visiting from one to the other just as though a denizen of Pern actually could!
Oh, and we need all kinds of characters, feel free to apply as anything canon but a gold rider!